PAIN Mode Changelog
Visual tweaks to existing content:
-Revamped character portrait, dynamically changes.
-Updated character sprites, which also dynamically change.
-Changed the Flytraps to a teal-green color, partly to make them less visible, but mostly so that people stop calling them bear traps.
-Eye spiders' character sprites now look less like shit.
-Gardener's Character sprites now look less like shit.
-All character sprites now bob up and down while walking.
-Game icon is now more visible and also looks less like shit.
-New state/item icons that are more accurate to their appearance/function in game.
Bug Fixes/tweaks:
-Fixed the block scrape sound effect not lining up with the animation.
-Fixed a bug in the stupid pumpkin room wherein one (1) single pumpkin would appear broken whenever any pumpkin bomb in the room would explode.
-Fixed a bug in the blue area right after the key wherein the game would become softlocked after exiting the room.
-Fixed a "bug" in the blue area right after the key wherein several flytraps would not get crushed correctly. I've known about this for a while honestly I just didn't wanna fix it.
-Fixed a bug with certain actions that would make GOD angry. Previously god favor would be subtracted by -1, which would INCREASE god favor, making DeathSigil! trivial to obtain. I can't believe I didn't catch this and nobody else did.
-Inland empire has been slightly tweaked a bit when upgrading.
-Deathsigil! is harder to obtain flowerless, even without using the aforementioned glitch.
-Deathsigil! has been nerfed significantly. It still has an absurd damage multiplier, albeit slightly less so. It costs more Sanity and is less effective against certain enemies.
-Fixed the block and vases blocking the doorways in the glove/hammer rooms disappearing after using the GOD relic.
New content:
-Marker drawings now give Marin bonus effects.
-The Flesh Eaters now have PAIN mode exclusive dialogue.
-Brain Cells actually have a use now! Several uses, in fact.
-Upgrading speed twice increases speed outside of battle.
-The "lucky" state from upgrading luck now stacks twice.
-Pain mode! Changes nearly every room in the game and includes a new final boss.
-Added "Fallen Travesty" Marin, automatically obtained when starting on Hard mode and under certain conditions.
-Added "Fucking Loser" Marin, obtained under certain conditions.
-New higher/lesser? being can be accessed under certain conditions.
-New enemies "Broken Gardener" and "Pumpkin Spider" have been added.
-Re-added the stupid flytrap room to hard mode only (iykyk)
-Added "The Pills!" Easily available to obtain in pain mode, but can also be obtained in easy mode a few ways.
-Added "DestructSigil"
-Added "Dung"
-Added a new final area for the pain mode ending.
-Added a new final boss.
-Added 5 new endings, 1 in Normal mode and 3 in PAIN mode. There is now an "alternate path" to the game as well.
-Added "RED KEY"
-Added RedRoomLounge and a unique intractable NPC.
-Added "CorpseHeart"
-Added "PureRot"
-ADDED THE "" 71 - 79 - 68 - 83 - 84 - 65 - 73 - 76 "" (NO RELATION TO FALSE PROPHETS)
Get Moonlit
Moonlit
A love letter to classic RPGmaker horror games- With a twist...
Status | Released |
Author | VileRebis |
Genre | Role Playing, Adventure, Puzzle |
Tags | Creepy, Horror, LGBT, RPG Maker, Singleplayer, toxic-yuri, Transgender, Yuri |
More posts
- Moonlit Hard Mode update still underway!Jun 24, 2024
- Version 1.5: Final VersionFeb 11, 2024
- Version 1.4: Some changes that should have been there in the first placeFeb 04, 2024
- Version 1.3, or the "sorry for being mean" updateJan 31, 2024
- Version 1.2Jan 30, 2024
- Version 1.1Jan 30, 2024